AI Insights · Timothy · October 2021
Top 5 Geolocation Games in Sweden for Q3 2021 on Unified Platform
In Q3 2021, Sweden's top geolocation games saw varied performance in downloads, revenue, and active users. Pokémon GO led in revenue and active users, while Turf experienced a significant surge in downloads.
In Q3 2021, the geolocation gaming sector in Sweden displayed a dynamic range of performances across the top five titles. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active users, providing a comprehensive view of the market trends.
Pokémon GO, published by Niantic, Inc., demonstrated robust performance. Weekly revenue fluctuated, peaking at around $254K in mid-July before descending to approximately $91K by the end of September. Downloads showed a downward trend, starting at roughly 6.1K in late June and tapering off to about 3.7K in the last week of September. Active users remained strong, with a high of about 374K in mid-July, gradually decreasing to around 300K by the end of the quarter.
The Witcher: Monster Slayer from Spokko sp. z o.o. saw a significant drop in performance post-launch. Weekly revenue started at approximately $3.5K and dwindled to around $184 by the end of September. Downloads mirrored this trend, beginning at roughly 4.9K and falling to about 78. Active user numbers followed a similar pattern, peaking at around 5.2K in late July and declining to about 866 by the end of the quarter.
Turf, developed by Andrimon AB, experienced a notable increase in downloads. Weekly downloads surged from around 114 in late June to an impressive 1.3K by the end of September. Revenue, however, remained relatively stable, fluctuating between $374 and $822 throughout the quarter.
Jurassic World Alive by Jam City, Inc. maintained a steady performance. Weekly revenue hovered around $3.8K to $4.8K during the quarter. Downloads were consistent, averaging between 199 and 484 per week. Active users remained stable, fluctuating slightly around the 3K mark.
Landlord GO: Trade Real Estate, published by Reality Games (London) Limited, showed varied metrics. Weekly revenue saw fluctuations, peaking at about $428 in early September before dropping to $8 by the end of the month. Downloads ranged from approximately 180 to 601 per week. Active users experienced a peak of around 1.3K in late August, then tapered off to about 960 by the end of September.
For more detailed insights and data, visit Sensor Tower.